The option is presented each time the app fails to shut down cleanly. OBS Studio also gains a new Safe Mode option, which enables users to run the app without loading any third-party plugins, websockets or scripts. Users also benefit from a redesigned status bar, which promises to provide the same information as before in a more structured and better organised fashion using more representative and recognisable icons. Integration with YouTube has also been improved through the addition of a YouTube Live Control Room Panel when streaming to YouTube. This will replace the existing FTL implementation, which is slated to be removed from OBS Studio some time after May 2024. Which is the best method as it is the one which consumes less resources from the gpu or the cpu.OBS Studio 30’s support for WebRTC is implemented using the WHIP (WebRTC HTTP Ingest Protocol), described as a "magic bullet" for helping establish WebRTC as a reliable standard for web streaming. I attached some examples of using different capture methods (most of them work now), the only one which matters that doesn't work on vulkan is game capture for fullscreen/borderless. Game capture was impossible for me in borderless or fullscreen for vulkan (it didn't even show image), I'm not going to try with windowed as no one uses that.ĭon't bother about DXGI, as it is really bad for gaming because it consumes some resources from the GPU (in a perfect world it should work, but it doesn't). Right now I'm using the game on full-screen, OBS (30.0.2) with QuickSync AV1 - CBR (8000) - TU1 It doesn't seem to work for me on some OBS configs, what were the settings on your end for OBS? Was the game in fullscreen, borderless or windowed? Which capture method did you use so it didn't freeze the recording or even record at all? (I also reinstalled OBS as you told me, deleting all previous configs and updated drivers with DDU)
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