Copying input configuration to another project.Displaying a drop-down list of Actions in the inspector of a script.Exporting constants for use in scripting.Converting scripts from UnityEngine.Input to Rewired.Changing configuration settings at runtime.Excluding certain Players from Joystick auto-assignment.Handling button presses of various types.Determining if a Controller is a Gamepad.Determining which Controller was last used.Getting contributing input sources for an Action.Getting Controller Maps for a Joystick not currently attached. Displaying a glyph for the currently active Controller elements.Displaying a glyph for a Controller element mapped to an Action.Displaying a button/axis/key name to the user for an Action.Receiving Joystick connect and disconnect events.If you have not done so, please do before continuing. The following information was written under the assumption that you have already completely read and understood all documentation topics under Essentials and Concepts in the Documentation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |